Overall, penetrating weapons are unique compared to other weapons, and therefore sometimes need some unique counters. The final way to stop penetrating weapons is through the use of shields, as they can deflect Lasers and Firebeams (see Special), instantly stop the piercing of a Cannon (although the splash damage still takes effect), and take a lot of the damage from an AP sniper. Sacrificial bracing can be used here as well, as it acts as a barrier that these weapons have to go through, and the projectiles end up stopping in the middle of it. Sandbags are also an option here, as they act as a dead end for things like Firebeams and AP snipers to go through. Penetrating weapons are most commonly stopped by multiple layers of armour, but making too much armour can increase your repair costs against Explosive projectiles. Lasers and Firebeams classify as more of a special weapon (see below), but they still have high penetration, so they are included here. Penetrating projectiles include projectiles that come from AP Snipers, Cannons, and (partially) Lasers and Firebeams. One special technique that you can do to counter an explosive weapon is to fire one of your own explosive weapons to force your opponent's anti-air to shoot at their own projectiles, or to distract their anti-air for another weapon to go through, especially against flak. You'll see people do this a lot to prevent splash damage victories from reactor or battery shots. Sacrificial bracing is a type of bracing spam that is deliberately built out from the fort to absorb the splash damage of weapons, such as Warheads, so that the rest of the fort is safe. Another thing is sacrificial, or ablative, bracing. Sandbags are also a great form of defense against these, as their HP can absorb the splash damage, especially against nukes. Manually fired non-AA weapons also have a chance at stopping these, such as miniguns, and manually-fired AA is usually much better if you can aim it properly and quickly. However, AA is not the only form of defense against these weapons that you should use. These weapons are all most commonly stopped by anti-air (AA). Using straight armour is also a good idea, but slanted armour is generally used more because it doesn't take any direct damage, making straight armor much less effective.Įxplosive projectiles include any projectiles that come from Mortars, Swarm Missiles, Warheads, EMP's, and Rockets. Sandbags are also another great way to stop these, as they have enough HP to endure these types of weapons for quite a while, and soak up a lot of 20mm damage. They are most commonly useful against 20mm cannons, since they were debuffed around the start of Tons of Guns to be reflected by them. Another great form of defense against these are shields, but it usually best to use them lightly. When you are using this against a Shotgun or Minigun rusher, it's usually best to preserve your resources and use it intelligently by making little diagonal nubs instead of large diagonal nubs of metal, especially against the more directly fatal weapons like those specified. Slanted Armour is a great defense to use against these types of weapons, especially against Shotguns and Miniguns. One is Slanted Armour, which was explained previously. All of these weapons are stopped by a few commonly used defensive techniques. This doesn't make Scattershot a "must-use" commander, however, because he is not as useful on long range maps, especially with his other passive ability, a higher spread.īullet projectiles include any projectiles that come from Machine Guns, Miniguns, Snipers, Flak, Shotguns, and 20mm Cannons. With Scattershot, if the opponent shoots a cannon at you and it hits a shield, it will bounce right back at them and possibly deal damage to them, not you. Normally, a cannon would hit a shield and then blow up, destroying the shield and causing splash damage all around it. However, it may be a good idea if they have multiple lasers or heavy weapons, or are using explosives to pierce through your armor.Īnother good reason to use shields is because of Scattershot, especially on close-quarters maps. I usually don't end up shielding my foundation, as I have enough defense to take a laser's hit without being toppled. I like to only shield my turbines (wind goes through shields just fine), but I'll also only shield my core if the enemy has a laser and I have enough resources. This can be somewhat helpful if you have enough turbines, although it usually rids you of all of your energy. They'll "shield spam," or put a shield on every single part of their base. They are most commonly known for deflecting lasers and firebeams. Shields deflect all the bullets that slanted armor does. They aren't direct defense, but they defend against certain projectiles.
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